Start a private league for 8 friends. Everyone gets a Legendary Founder Nation drawn from the top 12 tournament seeds. Your founder is the only nation that generates loot packs.
Each group-stage match your founder plays unlocks a new pack. Open them to acquire nations. Weaker empires get rarer odds — the ultimate catch-up mechanic.
Before the knockouts, lock 2 nations to protect. Unprotected nations enter a global redistribution pool. Then conquer the knockout bracket.
Once the group stage ends, every knockout match becomes a battle between empires. Here is how the Conquest phase works, plain and simple.
Before the knockouts begin, you choose 2 nations to lock. Locked teams are safe — nobody can take them from you, no matter what. Every other nation you own is unprotected and can be contested.
Every knockout match has a point spread — basically a head-start for the weaker team. If you own the underdog and they cover the spread (or win outright), you win the matchup. It makes lopsided games competitive for empires.
If both competing nations in a knockout match belong to the same player, nothing changes — they simply keep the winner and advance. No risk, no reward. It is the safest path.
If the nations belong to different players, the winner stays with its owner, but the loser gets absorbed by the winner's empire. That means if your nation wins, you take your opponent's losing nation for the rest of the tournament.
Every player starts with one nation. As the tournament progresses, you expand your empire through packs and conquest.



